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Take 3 Timber, craft it into an Unvarnished Chair, then place it into the container. Place the finished product in the furniture container. Take three timbers from the container in the woodshop and craft them into furniture. No craftsmanship required, the prison is *NOT* responsible for splinters. Our wood shop has found quite the market for our "vintage inspired" furniture. Responsibly sourced by us, irresponsibly hammered together by you lot. It is often best to attack them once (out of sight of guards) before Job Time, which will cause them to chase you around instead of going immediately to their job when the routine begins. You can make a plastic green key if you want to be sure, but otherwise you'll have to plan ahead and make sure they're distracted. It is important that you keep track of the targeted inmate in order to distract them quickly many jobs take place in a single room locked with a Green Key Door. The later the inmate is, the quicker they'll wake up and try to reach their job room, so you will have to keep attacking/distracting them as they wake up from the infirmary beds. If you are unable to tie them down when you knock them out, be sure to follow the medics to the Infirmary. You can also tie them up with a Length of Rope or Roll of Duct Tape, but this causes their OPN to drop to zero.
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If you do knock them out (in The Escapists), steal their shirt so they'll have to go get one from their cell. Instead of knocking them out, get them to chase you until job time ends, as you'll need to knock them out multiple times in order to get them fired. There are different ways of doing this, you can make them follow you if they have an opinion of 80 or higher (TE1 only), you can talk to them when they have an available favor or are a shop vendor and not click out of the menu until it job time is over (this will cause you to miss job time however) or you can attack them. If the job you want is taken, you can get inmates fired by distracting them from completing their quota. You cannot apply for any job if your Guard Heat is at 50% or above. You can apply for any vacant job at the job board jobs except default will require a number of intellect or strength in order to get the job. In The Escapists 2, you start unemployed and can apply for any vacant job as long as you meet the requirements. In The Escapists, each prison has a "default" job which you will have when you start the game. If you have not completed your quota by the end of the block, the warden will fire you from the job. Exceptions to this include the jobs Janitor, Gardener, Mailman, and Library. If you have completed your quota, the guards will not come after you for being seen outside of your workroom. Performing additional work once the quota has been met will not result in additional money, so it is safe to leave once the quota has been met. The Janitor pays the least, followed by the Laundry, Library, Kitchen, Wood Shop, and lastly the Metal Shop (TE1 only). Pay varies depending on the job and the prison. Sitting down at the counter again, or a routine other than Job Time, will not call an employment officer.Ĭompleting the quota for the work period will result in being paid. "We need people like you", "You could take my place one day", "Confirmed moron detected") and if you remain seated until the end, you will earn 10 coins. If you're unemployed and you sit down in a chair in the interview station, an employment officer (categorized as maintenance staff in The Escapists 2), will sit down in a chair across the glass. Applying for and quitting jobs is done at the job board, and attempting to apply for another job while employed will display a confirmation message saying "Swap Jobs". The job board allows you to view the vacancy of a job, its requirements and pay, a brief description, and (if occupied) who is currently occupying it. To apply for a job, face the job board, interact with it, and apply for a vacant job. The job office contains a job board and a counter where you can be interviewed.
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To apply for a job, you need to head to the job office.
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